![]() Assemble the data banks where change events are located without amending the names of the data banks or the composition of events in them.Some mods require the following variables and values to be added to the sound of the config.blk file: useLoopsForGunSound:b=yes - Also don’t forget to notify the users of your mod about this.Open the game’s config.blk, which is located in the War Thunder game folder, using any text editor and add the line: enable_mod:b=yes to the sound block, pictured below. ![]() Choose and download your chosen modification files, (make sure you trust the source before doing so).I actually have very little clue about the what fuck im doing, everything up to this point is trial and error.Visit the sound modifications section on War Thunder LIVE This mod was built around Simulator battle's, so it might get too much in other Game modes War Thunder is a next generation MMO combat game dedicated to World War II military aviation, armored vehicles, and fleets After daily crashes and freezes while playing War Thunder, finally solved the problem and has not. The fact that u can hear a sounds is a good thing volumes/timings can be changed later 01 Brontide - The Arival 145 Preview OUT NOW. X-Plane, Elite Dangerous, War Thunder, Star Citizen, Everspace, and Star. If there is no sounds it is not a bug, i havent added it yet Engineered to deliver spacious, punchy, and accurate sound, the Monolith MTM. Just because its the same sound as gaijins original does not mean its final Just because there is a sound added it does not mean it is final, Because Sammys voice turns out to be different from what Ive thought, this idea is ditched as the CBT. Lately (months before) I planned national-oriented sound mod which tries to include HMS Jervis, Z3 'Max', Tashkent, and Samuel B. That means that when u cannot hear a sound it isnt because i muted it or forget to turn it on, Japanese fleet will (probably) not be here for long, which most of the ships in Kancolle are Japanese. The devs have done and trying to guess what the game engine call's are in order to get sounds to work. This mod is does NOT come from me re-working/editing Gaijins original. I will still support it every patch but wont progress it further maybe. Especially as the idea was passed to the devs months ago. Then i dont see why a they cant allow it themselves. If Gaijins rival Companies can allow the use of such mods freely basically iv been doing this for over a year nowĪnd the fact that it is not supported by the launcher is getting tedious to use. I will be slowing the development of this mod. The next step is adding sounds for aircraft battles. Should look like: Then save it, and the mods should work if you put them into the mod folder in the WT sound folder. I'll be the first to admit that some of these sounds make me think "wtf was that supposed to be?", and considering im not a audio Technician/engineer or anything, Progress is very slow. The time has come I present you a new version of the sound mod Fury Thunder sound mod. Go to the end of fmodsoundenable:byes, hit enter, space it to line up with the others, and add enablemod:byes. This mod is first a ambience mod, not a historical one. Just change the "enable_mod:b=yes" line to "enable_mod:b=no" Then open config.blk with notepad and add the line: We heard a sound like the short, quick rattling of thunder, and the jib was blown to. Unpack Zip file and copy and paste the "mod" folder into your "sound" folder located in your warthunder Directory archaic ) boutel, bowtell, also corruptly bottle. If I can Get acceptable Quality Historical sound's I will use them. Furthermore, you can find the Troubleshooting Login Issues section which can answer your unresolved problems and equip you with a lot. LoginAsk is here to help you access Download War Thunder quickly and handle each specific case you encounter. The Sound Mod replaces all War Thunder Ground Vehicles sounds that are perhaps lacking with something more Immersive Download War Thunder will sometimes glitch and take you a long time to try different solutions.
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